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Kimi. Aka Miavi. Online Gamer. Student. Blogger. Shopaholic. Frustrated Web Deisgner. Pink Princess. Cabal Archer. Feeds On Anything Sweet. Single But So Not Available. Emotional. Artistic. Friendly. Loyal. Hates Flirts, Haters and Plastics.

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Melody


FA Combat guide part 2
`Sunday, May 2, 2010 @ 2:42 PM
0 Comments


[For none dash comboers like me]

Until now I too can’t do dash combo but I came up with a tactic against those who can.

I know that when the combo reaches 11 the clicking area gets smaller and harder to aim, do you think its easy for an enemy to dash and chase you while keeping a combo streak and going higher than 11? I think it’s not, so just a spam of healing, dash/fading, and being able to tell that their combo mode is done will do the job to stop it or break their combo mode, if you manage to survive its your turn and you might want to try my combo. Note that I just do this on 1 on 1 pk.


By combining the best skills that we use for PvE (cannons of course are for stunlock and knockdowns) and PvP (crit shot, shadow shot, fast lances and a finisher) we can create a good pk combo, but you must make sure the enemy is not on combo mode so he’ll be knocked down.

Remember that Knockdown = Off guard.

Set a combo sequence with pvp and pve skills together, much better if you can shift from set#1 (pve skills) to set#2 (pvp skills) while you’re on combo mode.

The combo sequence should be:


Knockdown skills (Cannons preferably) >>> PvP/DPS skills (mine is crit shot> shadow shot> terra lance> fire lance) >>> Finisher skills (Shooting Star or Gravity Distortion).


In Pk you don’t have worry how plenty of skills you set/use in a combo, there are 11 easy chances to land a successful streak.


Cannons go first, the purpose of cannons is to knockdown, I hope you read it clearly because I meant Cannons not Cannon, atleast 3 of them. Why? If Cannon #1 doesn’t knock him down, there’s #2 and #3 left to do it, if none of them works your enemy is still on combo mode or you need a 4th lol. Of course if cannon #2 knocks him down, there’s no need to continue and use cannon # 3 so skip it (this is where the importance of eye coordination comes in and which is why I mentioned its much better if you can shift combo sets while on combo mode) and proceed with the dps or pvp combo to start the killing process, we use fast skills like lances in pvp to win, finish his hp fast while he’s down then use finisher for the final blow. I would like to recommend gravity distortion as a finisher for pk aside shooting star not only because it is one of the three used hard damaging skills but it can also stun your enemy just incase he survives and plans to escape. Though shooting star has great knock down chances, its really your decision. I use GD.