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Welcome to http://princessmiavi.blogspot.com

A website owned by Kimi/Miavi. Where she writes her daily stories, experiences, thoughts and rants in Cabal. Feel free to look around, read and leave COMMENTS. Strictly NO HATING, STEALING, COPYING AND BLOG BASHING. Thank you. All Rights Reserve. Copyright to princessmiavi unless otherwise stated.

Webmiss

Kimi. Aka Miavi. Online Gamer. Student. Blogger. Shopaholic. Frustrated Web Deisgner. Pink Princess. Cabal Archer. Feeds On Anything Sweet. Single But So Not Available. Emotional. Artistic. Friendly. Loyal. Hates Flirts, Haters and Plastics.

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BM3 video: Stacking Synergies on Dummies
New Music Video
Meet my Wizard
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Meet my Wiz
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The Past

April 2010
May 2010
June 2010
July 2010
December 2010
March 2011
April 2012


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so the header and blog site is © yours truly while the game we play, it's themes, characters and what most of the discussion is mainly about is © CabalOnline. blog layout designer is © to Lhezs. base code images are © to Sizs Shim Oo Ma. © Steph for the pop up message. while the pop up image is © Candied. © Photobucket for hosting my images. My blogs background music is © My Flash Fetish and © Adobe Photoshop program for my image works.!


Melody


Join our guild now
`Wednesday, May 26, 2010 @ 1:14 PM
1 Comments


:peace:Seireitei guild is open for applicants. :thumbsup: The guild is active and fun. :HKlove:The members are cool people and the activities we hold each month will surely make you enjoy the guild. The guild supports capella, but being a procyon doesnt mean youre not welcome. The site can be visited at www.seiretei.forumotion.com.
:heart::heart::heart::heart::heart:


I am ergh I cant describe it.
`Thursday, May 20, 2010 @ 9:27 AM
0 Comments


So I finally got to vent thanks to my relatives here in Japan who has a mic and laptop that has a built in mic - a total of two mics.:f-bleh: I was able to talk to four of my guildies in Seireitei and among those four, I only felt comfortable talking to one, and guess what? We're not even close to each other ingame. :?::?:

So one of them was my bff in-game as some of you might know who he is already, I wont mention names but I'm pretty sure you got the idea. The other one was my stalker, who is not only a stalker but also a THIEF :crazy: who steals my bike's wheels. He is in China right now, like me, somewhere in Asia... Missing Cabal!

and the other one...the one I want to talk about... is also a friend. More like a big brother in game,, Yeah we've been close to each other once. But something happened that made us both feel awkward to speak with each other today while we were talking at vent, well I kinda did felt awkward. :k-xd:

I wasn't expecting it to happen but it did. I wonder why? :woot: I feel bad that we havent spoke that much to each other anymore. He might have misinterpreted me or perhaps I did ever since that "banning" tragedy happened. I got disappointed yeah, I wont deny that but that doesn't mean I dont like to be his friend anymore.

But nothing has really changed. :k4: All I wanted was to be there for them, ...for him. I wish the old times would come back. :heart::heart::heart:

Who wants to be an ALZ MILLIONAIRE? (TIP)
` @ 4:43 AM
0 Comments


If we could name ways of how to get/earn alz, what would they be? Let's name them one by one from the most effective to the most fail.

Scamming - We' as players are all aware of scam cases, it is common everywhere, whether in real life hustlers or in online games, we know it happens. I consider this form of alz earning the most weakest thus fail because a majority of players arent dumb or stupid enough to just fall for petty talks of convincing them to hand their gears without paying them first. Although there are other ways of scamming like befriending people and wait for the right time to get them to lend you their gears and scam them, but the process of doing so takes time and good manipulating skills. In worse case scenario you could also end up getting banned, if your victim has a viable proof against you.

Quests - Next in line are the quests. There are lots of it. As you level higher you get more rewards. I believe it is at the level 80's that you could start enjoying the rewards of the game's storyline quests. There are also free quests that dont flow with the game's story and such are available to almost all NPC's, the harder the quest, the more money you get, but the rate of millionz you're being rewarded isn't really going to make you smile because they only range to about a million to five million in a one time basis.

NationWar - The possibilty of earning big in Nationwar is luck based and also depends if you're nation wins or not, you could end up spending more than earning more in nation war if you are not good with building and scoring, aiming a very high score. But the luck really counts with the capsule reward - a level 6 capsule or above will make you earn 10m + alz.

Buy and Sell - This was one of my ways of earning alz before, it worked backed then when the economy in my server wasn't that bad. So it's like you get an item that you can afford then sell it in a much higher price. This is still a good way to earn alz, but it takes time with the current economy. People these days are looking for cheap items, its a competitive world out there thus it will take time for someone to eventually buy what you're selling as long as it's not that overpriced.

Hunting - Places with boss like forgotten ruin, Lakeside and PF are the common spots people hunt. Drops like 2 slot osm/weapons and Upgrade Core High can be found in FGR, you can sell these items for half to a million alz. Get to a higher level 115, and enter Lakeside to find Berderk "derk" Faello, hunting the boss and killing it is also a good way to earn alz, derk will drop stuffs like bikes and +7 capes which are instant billion but the strength of derk are for level 140+. Pontus Ferrum has monsters that drop Upgrade core Highest, Force core highest and Forcium pieces (pieces forcium are extremely rare to drop btw). PF is the most common spot where people hunt, a UCHH can be sold for 10m + alz. These days higher level, primarily the capped level people, solo the bosses in pf. The effort you'll invest here is determined on how you know the right time of when to hunt since It's also competitive.

Crafting - is crafting worth it or not? I dont know yet. I haven't tried crafting except for making CA keys. But I've heard people say that you'll end up spending billions of alz to reach a higher level of crafting which makes it hard in the pocket. Is crafting really good for the long run? I cant really tell but I know that materials can be expensive and if there are chances that you could fail and waste ten to a hundred million worth of craft materials which makes this process of alz making based on ...luck.


Farming - This works! Dungeon runs and CA's are the best way to earn alz. Lake in Dusk, Frozen Tower, Forgotten Temple, Volcanic Citadel and other higher level dungeon gives good drops. In a scale of 1 to 5, there 3 out of the 5 chance you can get a good drop that's worth 1m + on a dungeon. Look out for the Legacy Boxes, the more the merrier because they sometimes drop epic stuffs worth billions!!! The only problem though is finding a party, and having a party means splitting the drops in different ways either by dice roll or box order. So the best way to farm is to solo which is not impossible once you have reached a high enough level and good gears. Nowadays people run the D.T dungeon Troglo lair since critical ring +2 and even Ring of luck +2 drop there. the entry item is worth a million though and the drop rate of these items are also rare. Or just outside a mob filled place can work provided that you have luck gears and alz drop rate accessories.

USD - Money makes the world go round. People spend money to get alz legitimately or not. The legit way of using usd for cabal is to buy cash shop items and sell it ingame. This is what I have done to earn alz. Ive reached my alz to the billions by selling rename cards that cost 300m before. But this is not the right way and thus the right choice to spend money. It may be the most effective way to earn alz but if you'd come to realize that all you will be spending is for an online game and pixels, you'd understand why I strongly disagree of this method especially to those who dont have source of income like students. But yeah, guaranteed you'll definitely have hundred of millions with using USD which makes it the most effective way to earn alz.




So would you like to use USD to earn alz? :k2: Of course NO. Which leaves us with the next effective way of earning alz. :teddy::teddy::teddy: FARMING!:joy::joy::joy:


Requirements needed in farming:

  • to be Level 120+
  • w/ an Honor Rank of level 6 above
  • a remote shop card that can be purchased from the item shop.
  • Premium membership and Blessing Bead Plus
  • Alz drop rate accessories such as Bracelets and Earing of Seven coins +2 above
  • Luck set/gears with alz drop rate (a Shadow Steel or Bluestine set will suffice and its cheap)
  • Be able to solo Death Soldiers in UG grinding spot


Let's calculate!!! Given the items that I'll just list below

  • Ammulet of Seven coins + 1 = 40% alz drop rate
  • Ring of Seven coins (2x) = 20% alz drop rate [leave two slots for rol's, you'll need the rate]
  • Earring of Seven coins (2x) = 50% alz drop rate
  • Bracelet of Seven coins (2x) = 50% alz drop rate
  • Suit of Luck +2 = 20% alz drop rate
  • Helm of Luck +2 = 20% alz drop rate
  • Gloves of Luck +2 = 20% alz drop rate
  • Boots of Luck +2 = 15% alz drop rate
  • Melee weapon of Luck +2 one hand = 30% alz drop rate / two hand = 60% alz drop rate
  • Orb/Crystals of Luck +2= 30%
  • Premium membership with drop rate = 25% drop rate
  • BB+ = 200% alz bomb rate 25% drop rate


1. regular alz amount w/out luck set is 1.2k

Since your alz drop is boost to 300%

1200 + 300% of 1.2k
1200 + 3600 = 4.8k normal alz amount w/ luck set

2. Alz bomb = normal alz amount x 2 x 20

4800 x 2 = 9.6k x 20 = 192,000

You will get instant 192,200 every alz bomb

3. With 200% alz bomb rate

You will get instant 192,000 x 6 more or less every 1 hr. It means 6 alz bomb every 1 hr or more.
that will be

1,152,000 alz for 1 hr
if you continue farming for 20hrs ( adikmode/pilot ) , ( 24hrs for botters )

1,152,000 x 20 = 23,040,000

4. Loots


AOG + 7 / cartridge lvl 3,4 / formula # 50
(rare drop)
RS / EOD / EXTRACT POTIONS / CHAOS LAMPS

- for 20 hrs let say you will get 5 of the FF: ( you can get more since you have +50% drop rate )

5 RS = 500k x 5 = 2.5m
5 EOD = 500k x 5 = 2.5m
5 CL = 250 x 5 = 1.25m
5 Extract = 100k x 5= 500k
5 cart lvl 3 = 250x5 = 1.25m

total of 8m

alz bomb + loots = 31,040,000

5. OSM loots


each osm worth 48k / 72k / suit [1] 100k +
for 1 hr let say 10osm parts more or less
72k x 10 = 720k ( minimum )

720,000 x 20hrs = 14,400,000

31,040,000 + 14,400,000 = 45,440,000 + titanium parts / orbs / normal alz drop

to sum up that will be 50m / 20hrs

50m x 7 = 350m / week ( worst case scenario )


if your'e lucky you will get 5m within an hr

20 hrs = 100m
1 week= 700m



:joy::joy::joy::joy::joy::joy::joy:

Missing Cabal NA
`Saturday, May 15, 2010 @ 6:40 PM
0 Comments


I'm still here at the Philippines. I kinda miss my FA Miavii in cabal US already but hey, I am using a lvl 162 wizard here. The wizard is an alternate account of my cousin who is a Cabal GM in Philippines. :joy::f-mmph: He has mediocre gear, +6 hp, def, and crit rate add forcium pieces and +7 lapis orbs DB 27% crit dmge.


So what are the facts about Cabal PH if you compare the version to Cabal NA? Here are some of my observations
  1. I've seen people with +8 capes and Forcium (Mithril is what its called here) amped gears. But according to my GM relative, the story about those gears is because of a corrupt GM who sacrificed his job and gave quite a few people some epic forcium amp pieces and +8 capes.
  2. There's a lot:crazy: of players, they have 16 channels and when afternoon strikes those 15 channels are all filled with players and only channel 16 (PK channel) will be left available.
  3. The PK channel is always active, well compared to our server in cabal US (proc owns pk channel 15 and there are barely any caps who'd come to war with us) so I kinda enjoyed it because its always active
  4. The NW is intense!!! :doraemon1::doraemon1: like 3x harder and challenging than Cabal NA, the skills of the players are different. They are pros. The effort I give just to kill one is harder compared to NA. :doraemon3:
  5. Players trash talk a lot and cause trouble LOL:doraemon5:

I've also been practicing Dash + combo on the wiz, I never thought I could do it but you know it was easy easy compared to doing it on Miavi

so the combo setting is
First Bar (Combo mode) Second Bar (Dash) Third and following bars (Skills)

I implemented this setting on my Miavi but it didnt work, kept on breaking, the wiz however was able to do it and I kinda got used to it (Lol now Im worried that if I come back to play Miavi on my return home, I wont be able to maneuver my FA anymore. :HK-melt:

Illusion Castle Walkthrough
`Friday, May 7, 2010 @ 4:54 AM
0 Comments


Overview

Entry Requirements
Character Lvl. 120 +
Battle Style Lvl. 11 +

Entrance Item
Copy of Illusive Apocalypse

Drop Areas:
Lakeside, Mutant Forest and Pontus Ferrum

Location of Dungeon entrance:
Coordinates (X:171, Y:175) Lakeside

-----------------------------------------------------------------------------------------------------
Start of Dungeon:
Mission : Click on the bone pile at the gate
Result : The gate will open

Next area you'll find monsters: Illusion Minotaurs, Illusion Gargoyles and BOSS #1 Crusek Faello
Mission : Kill Crusek Faello
Result : Treasure Box, Illusive stone will appear, open the box and the gate will open

-----------------------------------------------------------------------------------------------------
Next area you'll find monsters: Illusion Minotaurs and Illusion Gargoyles
Mission : Destroy the gate.
Result : The gate will open

Next area you'll find monsters: Illusion Minotaurs, Illusion Gargoyles and BOSS #2 Tartaminos
Mission: Kill Tartaminos
Result: Relic Box, Illusive stone appears will appear, open the box and the gate will open

Tartaminos' attack pattern
Basic Attack is punches on ground, hits single target and causes 20% down chance
Swings Scythe and causes splash damage around targets.
When HP is decreased to 50% and below new special attacks are added to his attack pattern:
Violent slash swing (causes splash damage around targets)
Does Scythe whirlwind once per 30 seconds.

-----------------------------------------------------------------------------------------------------
You'll find the altars on the next area:
Mission: There are five (5) altars in this area
Choosing the wrong phrase/sentence in this quest will result to spawning of Monsters (Orcs)
Altars are numbered in the order of their appearance: Follow this in order

> Sentence 2 of Altar2 (First Orc Altar)
> Sentence 1 of Altar4 (Third Orc Altar)  
> Sentence 2 of Altar2 (First Orc Altar)
> Sentence 1 of Altar3 (Second Orc Altar)  
> Sentence 2 of Altar2 (First Orc Altar)  
> Sentence 2 of Altar5 (Fifth Orc Altar)  
> Sentence 1 of Altar1 (Fourth Orc Altar)

Remember: During a party run
the client wont process other character’s choice when it is done outside the range of view of another.

In this area you'll find monsters: BOSS #3 Bruphy (1st Orc Commander), BOSS #4 Karajoph (2nd Orc Commander), Spirok (1st Orc corps), Orcondo (1st Orc corps), Hupier (2nd Orc corps), and Violcondo (2nd Orc corps)

Result:
Treasure Box, Relic Box, Illusive stone appears, open boxes and gate will open

---------------------------------------------------------------------------------------------
Next area you'll find monsters: Bone-chief Axorc of Destruction (BOSS#5) or Bone-chief Axorc of Healing (BOSS#5) or Bone-chief Axorc of Curse (BOSS#5)
Mission: Optional BOSS fight, choose any of the 3 bosses and defeat it to proceed to the next area. Click on the crystal shaped object located on the narrow road of the hill
Here are the following sentences you have to choose to fight a particular boss
-Sentence #1 ("Let's take a piece of it") will summon Bone-chief Axorc of Destruction
-Sentence #2 ("Let's record the illusion stone") will summon Bone-chief Axorc of Healing
-Sentence #3 ("Let's leave for now") will summon Bone-chief Axorc of Curse


Bone-chief Axorc of Destruction's attack pattern
Basic Attack is performs Axe whirlwind that causes splash damage on targets
Pounds the ground with its axe that creates splash damage on targets and causes 20% down chance
If HP reaches 80%, 50%, 35% or 20% it will warp a target (target with the highest aggro) to the crystal shaped object and also summons monsters.
Will go Berserk after ten (10) minutes which lasts for five (5) minutes

Bone-chief Axorc of Healing's attack pattern
Basic Attack is same as Bone-chief Axorc of Destruction
Recovers +200,000 HP after 60 seconds from the start of battle that takes 3 seconds delay.
Will go Berserk after ten (10) minutes which will last for five (5) minutes

Bone-chief Axorc of Curse's attack pattern
Basic Attack is same as Bone-chief Axorc of Destruction
100+ Attk increases while defense decrease -1% per 60 seconds
Will go Berserk after ten (10) minutes which will last for five (5) minutes

Result: Legacy Box, Illusive Stone appears, open the box and the gate will open
~~~~~~~~~~~~~~~~~~~~
HIDDEN QUEST!!!!

If you defeat Bone-chief Axorc BOSS and open its dropped Legacy box. A monster named "Ogre the Scout" will spawn and appear on the right side of the gate.
You will have to defeat Ogre the scout in less than 1 minute, the gate located in the right shall open.
Inside you'll have to beat a BOSS named "Bigcrup Cuawan"

Bigcrup Cuawan's attack pattern
Repeats three (3) attack moves. It's uppercuts causes 15% down chance
Will go Berserk after ten (10) minutes which lasts for five (5) minutes

Defeat boss and you'll be rewarded with a Relic Box.

------------------------------------------------------------------------------------------

On the next areayou'll find a Legacy Box in front of the gate. If you open this box the gate will open after 30 seconds.
A total of 10 Boxes will be dropped. Opening each box will cause monsters to appear behind the gate. Go pass the gate all the way through the narrow road and look for a prison shaped object located on the left side. The 6th BOSS will spawn if you click it.

In this area you'll find monsters: Sonier (1st Harpy Corps), Curr (1st Harpy corpse) and BOSS #6 Surkhan (1st Harpy Commander)

Mission: Defeat Surkhan (1st Harpy Commander)
Result: Treasure Box, Illusive stone will appear, open the box and the gate will open

----------------------------------------------------------------------------------------
Next area you'll find monsters: Redonyl (2nd Harpy Corps), Isyunir (2nd Harpy Corps) and BOSS #7 Kierke (2nd Harpy Commander)
Mission: Destroy the crystal gate on the narrow road ahead. One of the Harpies located in the stairs is the key monster, kill it so that BOSS #7 Kierke will spawn.
Result: Relic Box appears, open the box and the gate will open

---------------------------------------------------------------------------------------
Next area you'll find monsters: Miscellaneous monsters and BOSS #8 Maga Eyagre
Mission: Go pass the Harpies and find the crystal gate then destroy it so the BOSS will spawn.

Maga Eyagre's attack pattern
Basic Attack performs Magic Symbol [Flame] Attack and Spin Round [Flame] Attack
After 60 seconds from the start of battle it initiates spike attack once per 30 seconds.
Once HP reaches to 65% its Attk power increases by 20% after a five [5] seconds delay
Once HP reaches to 30% its Def power increases by 20% after a five [5] seconds delay
Will go Berserk after ten (10) minutes which lasts for five (5) minutes

Result: Legacy box will appear, open the box and the gate will open

------------------------------------------------------------------------------------------
Next area you'll find monsters: Gate keeper Faello and BOSS#9 Kanaph Laikanus
Mission: You'll find four [4] Gate keeper Faellos in this area. One of them is the key monster needed to be defeated to open the crystal gate. Destroy this faello and gate will open. Defeat BOSS#9 Kanaph Laikanus.


Kanaph Laikanus' attack pattern
Basic Attack is throws Black Aura and deploys Black Aura laser that can hit a multitude of targets.
Once HP reaches 50% it's Basic Attack speed increases x2

Result: Legacy Box appears, open the box for the final boss to spawn

-----------------------------------------------------------------------------------------

Final BOSS The Enraged Kanaph Lycanus

Attack Pattern
Basic Attack is throws Black Aura and deploys Black Aura laser that can hit a multitude of targets.
Once HP reaches 90% it will debuff its targets to -500 attk/m.attack
Once HP reaches 60% it will debuff its targets to -500 defence
Once HP reaches 40% it will initiate spike dmge once every 17 seconds


Result: Dungeon will be cleared upon clicking the lever beside the castle gate.
Hidden Quest!!!! Beautiful Illusion stone, Luminous Illusion stone, Glorious Illusion stone

the Haters
`Monday, May 3, 2010 @ 2:02 PM
0 Comments


Here is one of the awesome works of one of my Haters which became a forum eye candy.

I am one of the forum trouble makers because of my mouth's inept ability to flame people. Ive risen issues into hot topic discussions thus giving me the title of the "drama queen". My primary targets were players who became such a nuisance to me ingame. Some of them ended up quitting which was a success for me.

Though I may look mean and arrogant, my real nature in real life is quite the opposite (well I'm still a fighter though). Know that people are polite out there when you're faced to face with them. What's good about the forum is that since everyone's identity is kept, anyone can just say what he/she wants. For two years of my observation in forums, I've noticed that those players who got flamed were people who had experienced success ingame. Get the most "epic" gears, solo the most strongest monster, or become the highest nation war ranker and you'll see how some people will react towards you. A wise person knows what I'm talking about. There's only one reason, a conclusion rather, that those who hate are those who envy.

LETS DANCE! (2ne1 FIRE!!!)
`Sunday, May 2, 2010 @ 6:05 PM
0 Comments



A game with a colleague
` @ 4:35 PM
0 Comments


Eirika has been known throughout the server to have good gears with her +7 forcium orb amps. She converted into martial to increase her FA's magic attack. We had a pk spar to test how hard we hit each other until it turned out to be an actual pk game. It was fun.

Miavii vs. Jathniel from Miavi on Vimeo.


36% Crit Rate Testing
` @ 4:31 PM
0 Comments


Crit Testing with just 36% crit rate (I was lvl 154 at that time)

Rate check from Miavi on Vimeo.


My combos
` @ 2:49 PM
3 Comments


[Combo]


I use different combo's on different classes in pvp (duel)

crit shot (20)> shadow shot (20)> terra lance (18)> fire lance (18) and SS ( finisher lvl. 20)
against WI, mFS, FA's coz its all about dps against them.

GD (Gravity Distortion) (15)> crit shot (20)> shadow shot (20)> terra lance (18)> fire lance (18) SS (finisher lvl. 20) against fb's and warriors. I think 70% of the fb's and Wa's I pvped in our server uses force kick in the beginning of combo. If u GD at the same time they cast it, you can stun and completely break their combo and warriors are my common victims of this trick tho it happens rarely. If GD and crit shot both crits you'll have a good start...well not only that, if they hit you with forcekick first, GD will give you chance to move back and make them run towards you while you hit them with the next skill.

now theres a different combo against bladers and sFS. these class maintain very close distance to you during pvp if you notice, so the trick is to make them run.

crit shot (20)> shadow shot(20)> a lance(18)> (somewhere in this point hit GD or if you can see them attacking very close/near you)> a lance or two (18) (if you think SS wont finish it yet)> then hit SS (20) as finisher.
or better use GD only when they're near death as a finisher. But the trick of GD is to make them run, if successful you'll have 1 extra skill hit them before they could reach you.

FA Combat guide part 3
` @ 2:45 PM
0 Comments


It’s almost an instinct of most players who have the urge for offense than defense to go bm2 (battle mode 2) in pk.


Normal attack while on BM2 can kill a target fast if a player has high magic attack. It can also be of no use if magic attack is not enough for an enemy’s defense so instead, we use skills. That’s what I did during my earlier days in war channel. My magic attack was not enough to kill while using normal attack. While in bm2, I would use AoS then cast GD, Shooting star on enemies who gang up on someone... good if I killed everyone, which happens rarely… worse case if their attention is transferred to me. The fb (if present) roots and debuffs while the rest of his allies combo and attacks me to death. Bad move I’ll tell you, that’s not thinking.


When I bought DB and amp gears at my 130’s my magic went up to 850’s. Normal attack while bm2 was of use with AoS. I’d spam it to enemies who are not on bm2 or fb’s who mana freeze me (before when MF cant stop our bm2 normal attack). Those who don’t dash away or knock me down would get killed. Worse cases, a hard-hitting wizard on bm2 comes in and fights. If I get stunned, that’s the end.

Fb comes in and execrates, stays away and waits for my bm2 to wear off or allies sometimes come and help him kill me. That’s still not thinking.


At lvl 135 came in the +7 orbs and sage cape. Magic went up to 900’s. Didn’t use AoS in normal mode while bm2. Skills like crit shot, GD, and SS were hurting them big time especially with aura. Worse case, Warrior or a Blader comes in and goes bm2 as well. Knocks me down with normal attack. If a warrior hits hard while spams normal attack on me or if a hard-hitting blader lowers my hp in normal attack then suddenly use bm2 skill (crushing blow) and crits? I'm dead. If you, in my shoes, still plan to attack them while they go for you? Then you’re crazy.


The common denominator of mistakes lies on offense. Even without bm2 most players who hit hard (fully geared) does more attacking than defending. It is true that only quite a few hard-hitters know how to think ahead. We should think ahead of the situation. Whichever class we’re fighting against that’s present, we should know already, before they do it, the worse situations we can get from facing them (I’ve mentioned it), so we can think of a plan to prepare ourselves. Focusing your attention to one person is a mistake in war but focus it to all enemies in view and expect that some might pop out from nowhere… then you’ll be thinking. Say you’re in bm2, by looking left, right, front and back you can tell what your enemies are doing. You wont and cant be sure of what they’re thinking because we cant read other people’s minds. But we can predict and prepare just incase they plan… Yes?


So again Dash/Fade and Heal is there for defense.

The knock down and dps skills are there for offense. It’s the same thing and same strategy I mentioned in my previous posts just this time, without combo.


At lvl 142 I converted to martial, my magic attack reached 1000+. While on bm2 I kept in mind:

-That normal attack (even thought its not necessary but fun) is used only on enemies whose attention is not on me.

-AoS is used if I’m rooted by fb as long as AoH (a must in pk) is on or Shadow Shield is received from a FS ally.

-Being aware that my attack is amplified, sometimes I use Shooting Star (damages big and kills faster when it crits) as knock down followed by dps skills and GD as finisher in 1 v 1 pk. I use cannons as knock down followed by dps and SS or GD as finisher against many in pk.

-I dash and fade when hard hitters and multiple enemies out of target start to chase and hit me. I stay away from hard-hitting people who go bm2 and I wait for them to get execrated. If a fb is not present or dumb lazy to do the job, I wait for my allies to tank and lower his hp and then I help kill.


But that’s me. You’re not me and so the most important thing I learned and want to advice while on bm2 is awareness, because though you may hit high and killing is faster, eventually all the attention will be on you and believe me that’s the challenge; you might want to consider thinking of ways for less death and more kills.

FA Combat guide part 2
` @ 2:42 PM
0 Comments


[For none dash comboers like me]

Until now I too can’t do dash combo but I came up with a tactic against those who can.

I know that when the combo reaches 11 the clicking area gets smaller and harder to aim, do you think its easy for an enemy to dash and chase you while keeping a combo streak and going higher than 11? I think it’s not, so just a spam of healing, dash/fading, and being able to tell that their combo mode is done will do the job to stop it or break their combo mode, if you manage to survive its your turn and you might want to try my combo. Note that I just do this on 1 on 1 pk.


By combining the best skills that we use for PvE (cannons of course are for stunlock and knockdowns) and PvP (crit shot, shadow shot, fast lances and a finisher) we can create a good pk combo, but you must make sure the enemy is not on combo mode so he’ll be knocked down.

Remember that Knockdown = Off guard.

Set a combo sequence with pvp and pve skills together, much better if you can shift from set#1 (pve skills) to set#2 (pvp skills) while you’re on combo mode.

The combo sequence should be:


Knockdown skills (Cannons preferably) >>> PvP/DPS skills (mine is crit shot> shadow shot> terra lance> fire lance) >>> Finisher skills (Shooting Star or Gravity Distortion).


In Pk you don’t have worry how plenty of skills you set/use in a combo, there are 11 easy chances to land a successful streak.


Cannons go first, the purpose of cannons is to knockdown, I hope you read it clearly because I meant Cannons not Cannon, atleast 3 of them. Why? If Cannon #1 doesn’t knock him down, there’s #2 and #3 left to do it, if none of them works your enemy is still on combo mode or you need a 4th lol. Of course if cannon #2 knocks him down, there’s no need to continue and use cannon # 3 so skip it (this is where the importance of eye coordination comes in and which is why I mentioned its much better if you can shift combo sets while on combo mode) and proceed with the dps or pvp combo to start the killing process, we use fast skills like lances in pvp to win, finish his hp fast while he’s down then use finisher for the final blow. I would like to recommend gravity distortion as a finisher for pk aside shooting star not only because it is one of the three used hard damaging skills but it can also stun your enemy just incase he survives and plans to escape. Though shooting star has great knock down chances, its really your decision. I use GD.

The Combat Guide part 1
` @ 2:37 PM
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[We are not built to tank]

Dash and Fading is a strategy to confuse the enemy and break their combo mode, I have seen that a majority of players (all classes) I encountered in war channel have poor eye and hand coordination skills when it comes to keeping their combo mode going while the enemy fades and dash.

Go to a war map/channel and see for yourself what common players tend to do when you battle with them…you might notice what I did and saw - that almost everyone rely on the help of their ally. They will usually attack their enemies til death and the first one who gets his hp lower will defensively fade and dash to the farthest safe spot and use pots to get him prepared again for a face to face combat. Of course those with higher level, well built stats and gears will win in this kind of battle, in some cases they also die because of reasons that they got execrated and have been teamed up or outnumbered, a very common and usual situational strategy. True? If we can understand well about the killing tactics of each class we might come up with some strategy or ideas to counter and prevent it.

We know what classes have dangerous bm2 skills? We know that WA’s bm2 using normal attack inflicts knock downs and great damage, same with the BL’s with their super one hitter BM2 finisher skill, and we know that Wiz have doubled cast hard hitting spells making them a formidable enemy and terror to escape to in war with their blink skill, therefore we should avoid this and let our fb friends bind before we decide attacking them or go bm2 with enough defense to heal back while taking damage.

Only quite a few players of the last three “force (FA/FB/FS)” classes can manage to kill using bm2 and that’s because they are fully amped. Therefore the most common used killing strategy a mediocre come up are based on dps skills, buffs and debuffs. That is when I think we can realize what advantages and disadvantages we have in war and what other uses can fade and dash do.

As FA’s we rely on range and skill dps. “The faster the skill the quicker the kill” of course that works best for us FA’s, with good stats, high magic, decent gears it is possible to kill a high level and well-geared person. Even if you’re outnumbered, against multiple enemies, if you know how to lure one by one, get a feel of each of their defenses and offenses, tell if your target is on combo mode and time well your fading to break it, then you can use the momentum to turn the tides.

A person out of combo mode can be knocked down with cannons. Your eyes, which should always be cautious and aware if the target gets knocked down, should tell when to press on the “combo mode” key. The quicker you press it and start to combo right after the enemy gets knocked down by knockdown skill, the greater the chance you can get his hp to half or even lower while he’s down, even if he pots, by the time he’s up you’ve already done some damage and its either you kill the person if he decides to strike, which most of the times happens to my enemies in ch 20, or they escape by dashing away from you, but why will you let them escape? Now this is what Neiro and some other players have mastered and which most of us needs to learn and practice on.

Chasing an enemy by dashing at the same time holding your combo mode on and knocking down (with cannons) who you’re chasing and comboing them to death while their down is what the pro FA’s here are good at, these are dangerous and skilled players that I will enjoy with fighting at war for the thrill of it ^.^ . How I wish to see one epic battle that Neiro once mentioned he had with SHERM, unfortunately my time has come and I have to lay down my bow.

Constant practice can earn you that skill. What makes the pro FA’s these days really that good in the art of war is because of their hard-hitting skill that’s being well supported by their player skill and effective strategy. Going Aura also can help amplify your damage to kill faster, provided that you can combo while you’re on it. But doing so will reveal your presence to the eyes of your enemies more as if going berserk, and being the center of attention by then should you require more caution and awareness.

Yet again Fading and Dashing will do to evade most of their damage. Don’t be discouraged with taunts you are not a coward by fading and dashing in war grounds. It is a FA rule to always attack at a far range. Sometimes in situations like dealing with two enemies the other person will combo at you while your comboing on his ally, in this case its not worth continuing the combo to kill the person you’re trying to kill, unless you don’t really take serious damage from the one attacking you, but just incase you’re against a hard hitter, don’t wait for your combo bar to break just press escape key and it will be cancelled quickly then fade away.